System access control#

Trino separates the concept of the principal who authenticates to the coordinator from the username that is responsible for running queries. When running the Trino CLI, for example, the Trino username can be specified using the --user option.

By default, the Trino coordinator allows any principal to run queries as any Trino user. In a secure environment, this is probably not desirable behavior and likely requires customization.

Implementation#

SystemAccessControlFactory is responsible for creating a SystemAccessControl instance. It also defines a SystemAccessControl name which is used by the administrator in a Trino configuration.

SystemAccessControl implementations have several responsibilities:

  • Verifying whether or not a given principal is authorized to execute queries as a specific user.

  • Determining whether or not a given user can alter values for a given system property.

  • Performing access checks across all catalogs. These access checks happen before any connector specific checks and thus can deny permissions that would otherwise be allowed by ConnectorAccessControl.

The implementation of SystemAccessControl and SystemAccessControlFactory must be wrapped as a plugin and installed on the Trino cluster.

Configuration#

After a plugin that implements SystemAccessControl and SystemAccessControlFactory has been installed on the coordinator, it is configured using the file(s) specified by the access-control.config-files property (the default is a single etc/access-control.properties file). All of the properties other than access-control.name are specific to the SystemAccessControl implementation.

The access-control.name property is used by Trino to find a registered SystemAccessControlFactory based on the name returned by SystemAccessControlFactory.getName(). The remaining properties are passed as a map to SystemAccessControlFactory.create().

Example configuration file:

access-control.name=custom-access-control
custom-property1=custom-value1
custom-property2=custom-value2